If all of a player's creations are eliminated at some point, the species will respawn at its nearest colony or the beginning of the phase. Phases often feature optional missions when the player completes a mission, they are granted a bonus, such as a new ability or money. Each phase exhibits a distinct style of play, and has been described by the developers as ten times more complicated than its preceding phase. The outcome of one phase affects the initial conditions and leveling facing the player in the next. The game is broken up into distinct "stages". Throughout the game, the player's perspective and species change dramatically. Spore allows the player to develop a species from a microscopic organism to its evolution into a complex creature, its emergence as a social, intelligent being, to its mastery of the planet, and then finally to its ascension into space, where it interacts with alien species across the galaxy. Controversy surrounded Spore due to the inclusion of SecuROM, and its digital rights management software, which can potentially open the user's computer to security risks.
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However, Spore was criticized for its gameplay which was seen as shallow by many reviewers GameSpot remarked: "Individual gameplay elements are extremely simple". Praise was given for the fact that the game allowed players to create customized creatures, vehicles, and buildings. Spore was released after several delays to generally favorable reviews. These are then automatically uploaded to the online Sporepedia and are accessible by other players for download. Throughout each stage, players are able to use various creators to produce content for their games.
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It has drawn wide attention for its massive scope, and its use of open-ended gameplay and procedural generation.
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Covering many genres including action, real-time strategy, and role-playing games, Spore allows a player to control the development of a species from its beginnings as a microscopic organism, through development as an intelligent and social creature, to interstellar exploration as a spacefaring culture.
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Spore is a 2008 life simulation real-time strategy God game developed by Maxis, published by Electronic Arts and designed by Will Wright, and was released for Microsoft Windows and Mac OS X. God game, life simulation, real-time strategy